Sonic Dream Team Review

Sonic Dream Team Review

Sonic Dream Team Review

Sonic Dream Team is one of the biggest gaming surprises of the year, and for two reasons. First, it was only announced a month ago, and second, it’s legitimately good. This article is on Sonic Dream Team Review.

The game brings 3D Sonic into new yet familiar territory with six playable characters and a unique dream setting. Even though not every element comes together smoothly, it still left a greater impression on me than any 3D Sonic games in recent years.

The story begins with Dr. Eggman attempting to activate a dream-controlling device called the Ry. This causes Sonic and his friends to get sucked into his dreams, where they meet the guardian of the tree named RM. With her help, Sonic and his friends must travel through Eggman’s Twisted Dreamscapes to prevent his dreams of world domination from coming true in the real world.

The story is fairly simple and is just there to give these characters a reason to be running around in these bizarre dream worlds. The dream concept isn’t fully utilized here, as these levels look mostly like typical Sonic levels with dreamy backdrops.

The cutscenes are told through still images and voice-over, but the intros to some levels look quite impressive with great animations.

When Sonic Dream Team was announced, many compared it to the Sonic Adventure series. This is due to the multiple playable characters and levels that appear open-ended, not like the straight-path levels in the Boost formula games.

Is it a Sonic Adventure game? Sort of. I think Adventure fans will find a lot of enjoyment here simply from the roster of playable characters. Each character has their unique abilities that can unlock different branching pathways. Sonic and Amy can ring dash, Tails and Cream can fly, and Knuckles and Rouge can glide and climb red walls.

Other than that, they all move at the exact same speed and they have the homing attack ability. You start with Sonic and Amy, but you quickly unlock the other four. Then, you can go back to previous levels and unlock areas that were previously inaccessible.

Since you can swap between all characters at any time, you can get all the red star rings and blue rings hidden in each level. As a fan of collectathon platformers, I enjoyed this.

Ironically, Sonic Dream Team’s level structure is similar to that of classic 3D Mario games like 64 and Sunshine, but without a hub world. Even though there are only 12 levels, they’ll have to be replayed a few times as they offer different missions. Sometimes, these missions are limited to specific characters.

The first mission is always to get to the end of the level, and that’s where the collectible red and blue rings can be found too. But afterward, there are a few more missions like racing through checkpoints, getting to the end of the stage within a time limit, and collecting Master Emerald pieces (which are basically the power stars from Mario and are required to unlock later levels).

Even though there isn’t much variety in these mission types, they often felt fresh thanks to how they changed up the levels by adding new obstacles or creating entirely new platforms to climb and jump on.

There are also daily Tails challenges that give five unique trials that are some of the hardest ones in the game. Although there are no game overs, as death merely sets you back a few paces, the lack of variety in missions is easy to overlook as Sonic Dream Team is just darn fun to play.

There’s a certain flow to the game that’s satisfying while pulling off successful homing attack chains, grind rail boosts, ring dashes, etc. It’s the same feeling I get when playing a Boost formula Sonic game, but whereas those stages were largely constrained to moving forward constantly, Dream Team isn’t afraid to let players stop and take a look around, finding those collectible rings hidden in not-so-obvious places and even incorporating key fetch quests to greater explore the level.

This reminded me of Sonic Adventure, as the levels in those games had some explorable sections to them. This is what I’ve been missing from 3D Sonic for a long time, as I actually like the slower pace of the Adventure games, giving me breaks between the high-speed sections so I could explore and find secrets. Even then, these explorable segments are not the main focus of Dream Team, rather something to do when revisiting levels to find what you missed.

Thankfully, it’s still fun to go fast in true Sonic fashion once you nail that flow of a level. As previously mentioned, I haven’t noticed any realistic momentum physics, as the characters seem to move at a constant speed whether they’re going up or down grind rails, but I never felt like that hindered the fun factor of this game.

I noticed that momentum is mainly present when running up walls or jumping off half-pipes, which I never found to be implemented in creative ways.

That said, Sonic Dream Team is still a mobile game, so it’

Hope this article on Sonic Dream Team Review is helpful. If you have any questions, just leave a comment below.

FAQs

Sonic Dream Team is a 3D platformer video game developed by Hardlight Studio and published by Sega. It is the latest installment in the Sonic the Hedgehog franchise and was released exclusively for Apple Arcade on December 15, 2023. The game features six playable characters, each with their own unique abilities, and takes place in a dream world created by Dr. Eggman.

Some of the key features of Sonic Dream Team include:

  • Six playable characters with unique abilities
  • A dream world with a variety of levels to explore
  • Fast-paced, action-packed gameplay
  • Collectibles to find and challenges to complete
  • Daily Tails challenges for extra rewards

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