Goblin Stone Review

Goblin Stone Review
Goblin Stone is a turn-based RPG told from a goblin’s perspective
 

Introduction

Orc Chop Games’ latest independent title, Goblin Stone, aims to combine roguelike tactics, base building, and turn-based RPG components. Even while it reaches a certain degree of proficiency, the experience is ultimately hindered by its overwhelming reliance on repetition and grinding.

A Familiar Fantasy Tale with a Goblin Twist

The plot of the game rewrites classic fantasy clichés by putting you in control of goblins, a race that is usually pursued by human explorers. You guide your goblin tribe to build a new home and ascend to reclaim their proper place in the world after finding the eponymous Goblin Stone.

The story itself is a little cliche, though. It makes little creative contribution and instead depends on well-known themes and characters. You won’t be surprised by the story turns if you’ve played a good number of fantasy role-playing games.

Fusion of Genres: Does it Work?

Base construction, turn-based fighting, and a hint of roguelike gameplay are all combined in Goblin Stone. You will dispatch groups of goblins on missions to acquire supplies and battle adversaries from your established goblin lair. These adventures occur on levels that are produced procedurally, adding a hint of unpredictable rogue play.

Base Building: A Promising Start Bogged Down by Grind

The first buildings you build for your goblin lair are the battle room, storage, and armory. New features will become available to you gradually, such as the ability to classify goblins and breed them to produce stronger progeny.

This system sounds interesting in theory. But the execution is not up to par. The game is very much a victim of “tease and snatch.” It presents intriguing mechanics, but because of the high needs for golden resources, it renders them unattainable. Constructing guild halls for higher education programs and renovating buildings turn become monotonous tasks.

A further source of discontent is the lack of resources. It seems like an ongoing tough battle to gather enough wood and bone to make significant changes. This is made worse by the fact that expeditions don’t have any obvious indicators of difficulty. Your well-trained goblins might be destroyed by an unexpected difficulty rise after you send them on a quest that looks doable. In order to become powerful enough to take on the monster, you are forced to go back and replay previous stages.

Repetitive Expeditions and Slow Combat

There is also disagreement over the voyages themselves.

  • Slow Traversal: It seems like a pointless waste of time to lead your goblins through each area on foot. The game’s flow is disrupted when players stop frequently to fight opponents and gather treasure.

 

  • Long and Repeated fighting: The turn-based fighting system is firmly established. Every fighter has a place on a chronology, and each one has a fatigue associated with it. But the interactions are just too drawn out, turning into monotonous grinds versus undifferentiated foes. The problem is made worse by the absence of aspects that enhance quality of life when fighting. It gets difficult to remember which goblin is capable of what, especially with their absurd titles.

 

Presentation: A Mixed Bag

The presentation by Goblin Stone is fine, but not great.

  • Art Style: The game’s artwork is visually appealing and vibrant, making it easy on the eyes. But some animations could be a little sloppy.

 

  • Storytelling and Music: Static panels in the style of a storybook explain the story. A lively performance by the narrator lifts the presentation a notch or two. Though unremarkable, the music is forgettable. Some sound effects grow tiresome after a while, especially the buzzing flies during zombie confrontations.

 

  • Technical Performance: The game plays at 50 frames per second on the Steam Deck with no lag. Although controller support is implemented, responsiveness can vary somewhat.

 

Conclusion: A Competent but Uninspired Experience

Goblin Stone is a skillfully constructed game devoid of significant technical problems. It has a respectable fighting system and plenty of interesting material. But the game’s monotonous gameplay and tremendous grind needed to get that stuff severely detract from the overall experience.

The game offers nothing new or inventive, instead taking a lot of cues from well-known games in the category. Goblin Stone might be interesting if you haven’t played other, possibly superior, genre-bending games like The Last Spell. There are, however, better choices available for people looking for a genuinely captivating and inspirational encounter.

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is helpful. If you have questions regarding this article, feel free to comment down below.

FAQs

Goblin Stone is a blend of turn-based RPG, base building, and roguelike elements. You lead a band of goblins from their lair, venturing out on expeditions to gather resources, fight enemies, and build your goblin society.

Fans of turn-based RPGs who enjoy grinding and haven’t played similar games with more engaging mechanics might find some enjoyment here.

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